Term 3 of the foundations course at CG Spectrum - Introduction to visual effects / Houdini.
 FLIP FX.
Objective of this project was to solidify concepts learned during my Intro to FLIP lessons and apply them to a more complicated project which involved an animated source.
Also had fun applying techniques learned outside of the course such as wedging to compare and optimize results of the "chocolate pour" effect. There was a big emphasis on playing around with attributes such as viscosity to affect the appearance of the simulation. Looked into the FLIP Solver setup and set up the equivalent in a Dopnet.

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