This was my final project of the CGS Foundation's course I completed with mentorship from Jorge Razon. My aim here was to bring all learning elements together to approach a FX shot in Houdini. 
The main objective was to use Houdini's test geo and a Mixamo character to build FX off of them. For this both SOP and POP base effects were built. 
Some simple RBD effects that worked within the context of the shot allowed for some cinematic exploration within the file as well.
My first time using Nuke. What stood out the most was learning how to render and omit lights/shadows that cast on objects. 

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